﻿package net.jmp0.toast.entities.effects 
{
	import punk.Actor;
	
	/**
	 * ...
	 * @author Thodd
	 */
	public class GoalShining extends Actor
	{
		[Embed(source = '../../res/shine.png')] private var imgSprite:Class;
		
		public function GoalShining(x:int, y:int) {
			this.x = x;
			this.y = y;
			this.sprite = FP.getSprite(imgSprite, 60, 60, false, false, 0, 0, true);
			this.delay = 7;
			this.setHitbox(0, 0, 0, 0);
			
			FP.world.add(this);
		}
		
	}

}